CS459 Capstone Project - Building a Game
This course is intended as a culmination of all a student's work in the Unity Game Development major. Students will work in groups to build a game in the unity engine that uses real-time 2D or 3D visuals and showcases their understanding of the core principles of game design. Students will pitch their game, design, prototype, build and test their game. Students will be evaluated based on the quality of their game, and their internal project management processes. (Prerequisites: CS341 and CS453)
Prerequisite
Any of the following: Algorithms - DELETE, Unity II - Advanced Unity Programming (
CS453), Algorithms Analysis and Design (
CS341)